No, Escom machines did not deliver ready signal; thus track loaders that relied on it did not work.
As for the drives... I think it's a drive issue. The correct term is "no flux" as the technique generates no flux signals in the drive (it actually suppresses them). This depends on the analogue part of the drive (AGC etc.), and we assume that things (parts...) changed when HD drives became more common. I think the drive in question accepted higher frequencies due to HD being at least electronically implemented on the PCB. Filtering was different, so the "no flux" trick does not work on these drives. It was a perfect protection apart from this, impossible to duplicate without additional hardware. Even the hardware I know of could not dupe it.
Visualizing a C64 floppydisk
Visualizing a C64 floppydisk
Team KryoFlux
http://www.kryoflux.com
http://www.kryoflux.com
Re: Visualizing a C64 floppydisk
...and no, it's not possible to copy it in any way on an Amiga or on any other home-grade machine.
However most games using NFA alter the gameplay based on the result of the protection check, so unless you actually play the game, you think that the copy works
As an example, (as far as I can remember still...) in Theme Park Mystery it's not possible to board the train or it does not come, or does not arrive - something along those lines, but basically after solving the first few tasks of the game it becomes unplayable.
However most games using NFA alter the gameplay based on the result of the protection check, so unless you actually play the game, you think that the copy works

Visualizing a C64 floppydisk
Hum now I am confuse. I thought the problem was with old drive? but now MrVince talk about HD drive? They were not used on Atari untli very late production?
I understand it is not possible to duplicate on original platform but duplication with dedicated HW was possible in the 80s (Discovery Cartridge) and does not seems problematic with KF?
To check NFA I rely on my visualization program. If the NFA does not read correctly it is easy to see
I understand it is not possible to duplicate on original platform but duplication with dedicated HW was possible in the 80s (Discovery Cartridge) and does not seems problematic with KF?
To check NFA I rely on my visualization program. If the NFA does not read correctly it is easy to see
Last edited by DrCoolZic on Fri Feb 21, 2014 10:32 am, edited 1 time in total.
Re: Visualizing a C64 floppydisk
Was ZrX's C64 disk visualization tool ever completed/available? I would love to see such a thing, and offer to help in any way I can to develop it further.
Re: Visualizing a C64 floppydisk
It's still alive. The source is ugly mess which is why I haven't let others see it so far.
Some people do have the exe to play with.
Some people do have the exe to play with.
Re: Visualizing a C64 floppydisk
It's way cool, more people should be able to use it!!! *nag*
Team KryoFlux
http://www.kryoflux.com
http://www.kryoflux.com
Re: Visualizing a C64 floppydisk
Apparently there is a hidden intro on side 2 of California Games. 

Re: Visualizing a C64 floppydisk
Lol, how do you get to see that?
I think a few epyx games have texts along the lines of "yet another boring game compilation" etc. Just decode them with DTC.
I think a few epyx games have texts along the lines of "yet another boring game compilation" etc. Just decode them with DTC.
Re: Visualizing a C64 floppydisk
As a let down, just a moment after finding that I found an interview of some of the creator where he states to find the easter egg, load side 1, but when it starts to seek to load the intro flip the disk.
I copied the directory track from side 1 to see if it would load as I noticed there was similar data to the intro while decoding the Vorpal data.
Other Epyx sports game seem to have easter eggs in them aswell.
I copied the directory track from side 1 to see if it would load as I noticed there was similar data to the intro while decoding the Vorpal data.
Other Epyx sports game seem to have easter eggs in them aswell.