WildeWutz - writing GUI

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mr.vince
Posts: 1870
Joined: Tue Oct 05, 2010 5:48 pm

Re: WildeWutz - writing GUI

Post by mr.vince » Fri Feb 08, 2013 7:47 pm

Anything not working for you at the moment? I'd assume you don't need write bias etc. ... :)

Wiking67
Posts: 6
Joined: Wed Dec 21, 2011 12:21 pm

Re: WildeWutz - writing GUI

Post by Wiking67 » Sun Feb 10, 2013 5:08 pm

ooh i meant merely whait

Wiking67
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Re: WildeWutz - writing GUI

Post by Wiking67 » Thu Feb 28, 2013 11:54 am

*Bump*

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mr.vince
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Re: WildeWutz - writing GUI

Post by mr.vince » Fri Mar 01, 2013 12:17 pm

To be released with new DTC. This has modified status output WildeWutz needs to parse.

Wiking67
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Joined: Wed Dec 21, 2011 12:21 pm

Re: WildeWutz - writing GUI

Post by Wiking67 » Fri Mar 01, 2013 1:41 pm

It's due when?

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mr.vince
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Re: WildeWutz - writing GUI

Post by mr.vince » Fri Mar 01, 2013 3:52 pm

It's ready when it's ready (tm).

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mr.vince
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WildeWutz 0.5 Release 1 (Windows)

Post by mr.vince » Tue Mar 26, 2013 12:55 pm

WildeWutz 0.5 for Windows has been released. This version requires DTC v2.20.

http://www.kryoflux.com/download/wildewutz_0.5.zip

Wiking67
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Joined: Wed Dec 21, 2011 12:21 pm

Re: WildeWutz - writing GUI

Post by Wiking67 » Tue Mar 25, 2014 9:28 pm

Any new version?

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mr.vince
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Re: WildeWutz - writing GUI

Post by mr.vince » Wed Mar 26, 2014 8:54 am

What for?

GWhizz
Posts: 1
Joined: Mon Mar 31, 2014 6:58 am

Re: WildeWutz - writing GUI

Post by GWhizz » Tue Apr 22, 2014 8:49 am

This version is working fine for me.
Thanks for the great support from the Kyroflux team!!
Garry

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