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Re: Road Runner C64 - Mindscape can't make a working G64!

Posted: Mon Jan 02, 2017 9:54 pm
by Feltzkrone
ZrX wrote:I should get one of these Mindscape disks to do analog dump of the sector to see how it was really written.
After looking at the flux data of two different disks with this protection I'm quite sure it's a quiet section like what you have figured out for Cyan Loader. I own the same Road Runner version as a loose disk and can send it to you but I need your address. :)

@BarryB: I'll check the dump and send you a working G64 asap => just sent

Re: Road Runner C64 - Mindscape can't make a working G64!

Posted: Tue Jan 03, 2017 1:08 am
by rcade
KF conversion to G64 still doesn't handle arbitrary weak bit areas? Why not?

Re: Road Runner C64 - Mindscape can't make a working G64!

Posted: Tue Jan 03, 2017 4:53 pm
by BarryB
Feltzkrone wrote:@BarryB: I'll check the dump and send you a working G64 asap => just sent
Received and tested in WinVICE 2.4a, loads fine in both PAL/NTSC.

Wrote two copies of the G64 back to some spare Verbatim 5.25" disks and both copies load on a real 1541 and PAL C64 Breadbin! 1541 and C64 also have JiffyDOS installed and both copies loaded whether JiffyDOS was enabled or not!

I'd say that's a definite RESULT! :D I also won't distribute the G64 unless you agree it can.

Many thanks for the help!